[Bug 12517] Wine graphics replaced by snow after upgrade to Hardy Heron

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Apr 12 15:28:44 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=12517


Michael Abbott <michael at araneidae.co.uk> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |stefan at codeweavers.com




--- Comment #3 from Michael Abbott <michael at araneidae.co.uk>  2008-04-12 15:28:44 ---
$ git bisect good
4640be8dc8347f4147cbf87c78b3cfa510fcccc3 is first bad commit
commit 4640be8dc8347f4147cbf87c78b3cfa510fcccc3
Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Sat Mar 22 14:31:52 2008 +0100

    wined3d: Fragment processing using GL_ATI_fragment_shader.

    This adds code for handling fixed function fragment processing with the
    GL_ATI_fragment_shader extension. This is a sort-of programmable
    interface for fragment processing at the level of shader model 1.4 in
    d3d. This code is of use on r200, r250 and r280 cards(radeon 8500 to
    9200) which do not support GL_ARB_fragment_program, but support pixel
    shader 1.4 on Windows. This code is somewhat a counterpart to the
    existing fragment processing code using GL_NV_register_combiners and
    GL_NV_texture_shader.

:040000 040000 1f98025b56ec69ff0ae262779ce95e40d9514c2c
8691da5c59cc3ecc2ebb39d225e3ed2d16a31111 M      dlls


That took *hours*.  I need a faster machine for these builds.


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