[Bug 6871] Textures in GTAIII are rendered as grey and silver weirdness

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Apr 14 07:13:09 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=6871





--- Comment #34 from Triffid Hunter <winehq_org at funkmunch.net>  2008-04-14 07:13:08 ---
Created an attachment (id=12174)
 --> (http://bugs.winehq.org/attachment.cgi?id=12174)
glxinfo - FX5200 - 169.12

Also,

wine-src/dlls/d3d8/tests # make test
../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p d3d8_test.exe.so
d3d8_main.c && touch d3d8_main.ok
wine: creating configuration directory '/root/.wine'...
ALSA lib pcm_dmix.c:803:(snd_pcm_dmix_open) The dmix plugin supports only
playback stream
ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No such file
or directory
Could not load Mozilla. HTML rendering will be disabled.
wine: '/root/.wine' created successfully.
fixme:d3d8:ValidateVertexShader ((nil) (nil) (nil) 0 (nil)): stub
fixme:d3d8:ValidateVertexShader ((nil) (nil) (nil) 1 (nil)): stub
fixme:d3d8:ValidateVertexShader (0x6052d3c0 (nil) (nil) 0 (nil)): stub
fixme:d3d8:ValidateVertexShader (0x6052d3c0 (nil) (nil) 1 (nil)): stub
fixme:d3d8:ValidateVertexShader (0x6052d3c0 (nil) (nil) 0 (nil)): stub
fixme:d3d8:ValidateVertexShader (0x6052d3c0 (nil) (nil) 1 (nil)): stub
err:d3d8:ValidateVertexShader vertexshader version mismatch
fixme:d3d8:ValidateVertexShader (0x6052d3c0 0x6052d3c0 (nil) 1 (nil)): stub
fixme:d3d8:ValidateVertexShader (0x6052d3c0 (nil) 0x6052d3c0 1 (nil)): stub
fixme:d3d8:ValidateVertexShader (0x6052d3c0 (nil) (nil) 12345 (nil)): stub
fixme:d3d8:ValidateVertexShader (0x6052d3c0 (nil) (nil) 1 0x6052d3c0): stub
fixme:d3d8:ValidatePixelShader ((nil) (nil) 0 (nil)): stub
fixme:d3d8:ValidatePixelShader ((nil) (nil) 1 (nil)): stub
fixme:d3d8:ValidatePixelShader (0x6052d420 (nil) 0 (nil)): stub
fixme:d3d8:ValidatePixelShader (0x6052d420 (nil) 1 (nil)): stub
fixme:d3d8:ValidatePixelShader (0x6052d420 (nil) 1 (nil)): stub
err:d3d8:ValidatePixelShader pixelshader version mismatch
fixme:d3d8:ValidatePixelShader (0x6052d420 0x6052d420 1 (nil)): stub
fixme:d3d8:ValidatePixelShader (0x6052d420 (nil) 12345 (nil)): stub
fixme:d3d8:ValidatePixelShader (0x6052d420 (nil) 1 0x6052d420): stub
../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p d3d8_test.exe.so
device.c && touch device.ok
fixme:win:EnumDisplayDevicesW ((null),0,0x33f6a0,0x00000000), stub!
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more
than one back buffer, this can't be supported properly. Please configure the
application to use double buffering(=1 back buffer) if possible
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
fixme:d3d:IWineD3DDeviceImpl_SetLightEnable Too many concurrently active lights
../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p d3d8_test.exe.so
surface.c && touch surface.ok
fixme:win:EnumDisplayDevicesW ((null),0,0x33f900,0x00000000), stub!
../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p d3d8_test.exe.so
texture.c && touch texture.ok
fixme:win:EnumDisplayDevicesW ((null),0,0x33f860,0x00000000), stub!
../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p d3d8_test.exe.so
visual.c && touch visual.ok
fixme:win:EnumDisplayDevicesW ((null),0,0x33f1d0,0x00000000), stub!
../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p d3d8_test.exe.so
volume.c && touch volume.ok
fixme:win:EnumDisplayDevicesW ((null),0,0x33f870,0x00000000), stub!

I hope someone can tell me what that means in relation to this bug


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