[Bug 12676] make test fails

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Apr 20 13:58:34 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=12676





--- Comment #3 from Michael Ströder <michael at stroeder.com>  2008-04-20 13:58:34 ---
Even when removing directory .wine/ 'make test' fails with these lines:

make[2]: Entering directory `/home/michael/src/wine-0.9.60/dlls/d3d8/tests'
../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p d3d8_test.exe.so
d3d8_main.c && touch d3d8_main.ok
fixme:d3d8:ValidateVertexShader ((nil) (nil) (nil) 0 (nil)): stub
fixme:d3d8:ValidateVertexShader ((nil) (nil) (nil) 1 (nil)): stub
fixme:d3d8:ValidateVertexShader (0x606633c0 (nil) (nil) 0 (nil)): stub
fixme:d3d8:ValidateVertexShader (0x606633c0 (nil) (nil) 1 (nil)): stub
fixme:d3d8:ValidateVertexShader (0x606633c0 (nil) (nil) 0 (nil)): stub
fixme:d3d8:ValidateVertexShader (0x606633c0 (nil) (nil) 1 (nil)): stub
err:d3d8:ValidateVertexShader vertexshader version mismatch
fixme:d3d8:ValidateVertexShader (0x606633c0 0x606633c0 (nil) 1 (nil)): stub
fixme:d3d8:ValidateVertexShader (0x606633c0 (nil) 0x606633c0 1 (nil)): stub
fixme:d3d8:ValidateVertexShader (0x606633c0 (nil) (nil) 12345 (nil)): stub
fixme:d3d8:ValidateVertexShader (0x606633c0 (nil) (nil) 1 0x606633c0): stub
fixme:d3d8:ValidatePixelShader ((nil) (nil) 0 (nil)): stub
fixme:d3d8:ValidatePixelShader ((nil) (nil) 1 (nil)): stub
fixme:d3d8:ValidatePixelShader (0x60663420 (nil) 0 (nil)): stub
fixme:d3d8:ValidatePixelShader (0x60663420 (nil) 1 (nil)): stub
fixme:d3d8:ValidatePixelShader (0x60663420 (nil) 1 (nil)): stub
err:d3d8:ValidatePixelShader pixelshader version mismatch
fixme:d3d8:ValidatePixelShader (0x60663420 0x60663420 1 (nil)): stub
fixme:d3d8:ValidatePixelShader (0x60663420 (nil) 12345 (nil)): stub
fixme:d3d8:ValidatePixelShader (0x60663420 (nil) 1 0x60663420): stub
../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p d3d8_test.exe.so
device.c && touch device.ok
fixme:win:EnumDisplayDevicesW ((null),0,0x32f890,0x00000000), stub!
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more
than one back buffer, this can't be supported properly. Please configure the
application to use double buffering(=1 back buffer) if possible
device.c:1060: Tests skipped: Pixel shaders not supported
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
fixme:d3d:IWineD3DDeviceImpl_SetLightEnable Too many concurrently active lights
../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p d3d8_test.exe.so
surface.c && touch surface.ok
fixme:win:EnumDisplayDevicesW ((null),0,0x32f900,0x00000000), stub!
../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p d3d8_test.exe.so
texture.c && touch texture.ok
fixme:win:EnumDisplayDevicesW ((null),0,0x32f860,0x00000000), stub!
../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p d3d8_test.exe.so
visual.c && touch visual.ok
fixme:win:EnumDisplayDevicesW ((null),0,0x32f1f0,0x00000000), stub!
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found
640x480x32 @0! (XRandR)
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
visual.c:495: Test failed: Present failed: Got color 0x00ffffff, expected
0x00ff0000.
visual.c:1227: Tests skipped: No vs.1.1 support
make[2]: *** [visual.ok] Error 1
make[2]: Leaving directory `/home/michael/src/wine-0.9.60/dlls/d3d8/tests'
make[1]: *** [d3d8/tests/__test__] Error 2
make[1]: Leaving directory `/home/michael/src/wine-0.9.60/dlls'
make: *** [dlls/__test__] Error 2


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