[Bug 12724] New: 3D Studio MAX 7.0 cannot render 3D windows in program

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Apr 21 17:39:03 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=12724

           Summary: 3D Studio MAX 7.0 cannot render 3D windows in program
           Product: Wine
           Version: 0.9.59.
          Platform: PC
               URL: http://usa.autodesk.com/adsk/servlet/index?siteID=123112
                    &id=5659302
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: rockinup1231 at gmail.com


Created an attachment (id=12376)
 --> (http://bugs.winehq.org/attachment.cgi?id=12376)
Output from terminal (I broke it down to show what I saw, when I saw it
happen).

After using ProcessExplorer to figure out what it used, I used a few DLL
overrides and got the program to load it's window. After that, it locks up and
simply can't load the 3D panels in the program for some reason. I've tried all
I know so I figure it would be a good idea to tell about the bug on here (I
also submitted my test data recently, and at this current moment is yet to be
accepted).

My WINE version is 0.9.59

This is the list of DLL overrides I had to use. You will likely have to tweak
them to try getting DirectX rendering to work.


avifil32 (native)
comctl32 (native)
comdlg32 (native)
dcap32 (native)
dciman32 (native)
ddrawex (native)
imagehlp (native)
kernel32 (native)
lz32 (native)
msacm32 (native)
msvfw32 (native)
msxml3 (native)
ole32 (native)
oleacc (native)
oleaut32 (native)
oledlg (native)
opengl32 (native, built-in)
regapi (native)
riched20 (native)
riched32 (native)
shdocvw (native)
shell32 (native)
shfolder (native)
shlwapi (native)

You can remove the opengl32 override from the list if you want to try DirectX
rendering. I also observed that unlike trying it in OpenGL mode, the only time
that the window loads properly under DirectX rendering mode is after first
selecting that mode, but trying to run the program again, it renders garbage
for the window.

There may be some dll's in there that are unecessary, but I grabbed the ones
that processexplorer said 3D Studio MAX was using during the time, and a few
that I thought might also be necessary for the DLL's listed to work properly.
Also, Software rendering failed, too. :(


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