[Bug 12781] Dungeon Siege graphics problems since removing the pixel format limitation
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Apr 25 08:12:57 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=12781
--- Comment #5 from Roderick B. Greening <roderick.greening at gmail.com> 2008-04-25 08:12:56 ---
I just ran a quick diff between the logs searching for the major differences...
here's what I see as suspicious. In the pre-patch, it chooses pixel format 1 as
fmt_id 0x25 while in the patched, it chooses fmt_id 0x23.
This is the first indication of a change between the working and non-working
game.
Then there's this:
-trace:wgl:ConvertAttribWGLtoGLX pAttr[11] = GLX_BUFFER_SIZE: 24
+trace:wgl:ConvertAttribWGLtoGLX pAttr[11] = GLX_BUFFER_SIZE: 32
and this:
-trace:wgl:ConvertAttribWGLtoGLX pAttr[19] = GLX_ALPHA_SIZE: 0
+trace:wgl:ConvertAttribWGLtoGLX pAttr[19] = GLX_ALPHA_SIZE: 8
Which probably points to the alpha issues I am seeing (i.e. no proper clipping
or transparency alphas).
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