[Bug 7334] Workaround for lack of 8bpp (8-bit, 256 color) support on 24bpp displays

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Apr 26 17:44:16 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=7334





--- Comment #26 from Vanessa Ezekowitz <vanessaezekowitz at gmail.com>  2008-04-26 17:44:16 ---
I probably shouldn't post this, but if I don't it will just gnaw at me. 
Apologies in advance if this comes off badly, but this has to be said. 

Ok, look..  This is isn't 1990 anymore, it's 2008.  In the 18 years in the
interrim, the vast majority of users have upgraded and aren't stuck with little
4MB Trident cards and 13" monitors anymore.  Hell some peoples' machines are
new enough that they are incapable of even running in 8bpp mode anymore (like
Penelope's laptop).  Technology moves on but gameplay doesn't change much once
you hit a certain point.  Just because the software is old doesn't mean it
should be thrown out - it's still fun and it should still remain playable.

I just checked before committing this post, and my copy of WINE has options to
simulate just about anything from Windows 2.0 to Vista, and at one time could
actually do these 8->24bpp translations and properly display them.  That this
fails to work now (and in MS Pinball, results in a black window) means this is
a *WINE* bug.

Yes debugging takes effort - we all know this.  Yes the developers are probably
un[der]paid - we know this too.  Yes it takes time out of one's schedule - we
know this as well.  Yes *some* users could learn to code and theoretically fix
bugs themselves, but most of us don't have the aptitude.

Can we please stop suggesting unworkable workarounds, stop putting it on the
user to fix the bug, stop blaming X, or the games in question, or
$some_random_library, or the user, and just get someone to FIX THIS already?


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