[Bug 14624] Metal Fatigue: crashes before game start

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Aug 14 13:46:06 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=14624





--- Comment #6 from Paul Parsons <parsons151185 at gmail.com>  2008-08-14 13:46:06 ---
Have you tried adding WINEDEBUG=-all when running MFatigue.exe? 
Another option is to output the logs directly to files rather than the console
as that is much faster but still gives you all the information 

wine MFatigue.exe >&winedebug.log

I have been running it on:-
  GF5200 @ 1024x786
  GF8400m GS @ 1024x786 (Limited by display)
  Xpress 1100 @ 1024x786
  Radeon 9000m @ 1024x786
  Radeon 9200 @ 1024x786
  Radeon 9600Pro @ 1024x786 (Limited by display)
  Radeon X800XT PE @ 1600x1200
  Radeon 2900XT @ 1600x1200
  Radeon 3200 @ 1280x1024 (Limited by display)
  Radeon 3850 @ 1600x1200

on PCs from P3-800 through to Phenom X3 8750 and C2D T5550
though never on a 64bit O/S all have been with playable FPS be it under Windows
or Wine

I have no issues with the videos they all play.

I should open bug report about Loading save games, now that you can actually
save a game, and like you said the map selection screen too.

I have also set UseGLSL to disabled in the registry and PixelShaderMode to
enabled to get HL2 working, though I had no issues with HL1 or MFatigue

To play a multiplayer game of MFatigue I through 2 PCs together consisting of
Duron 850 and SiS onboard GFX Unit and P2-450 with TNT2 worked fine with no
glitches if you exclude the usual OpenGL crash as you enter the game (As I said
been like that for years)

Multiple selection is the only problem I have really encountered on any OS


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