[Bug 14624] Metal Fatigue: crashes before game start

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Aug 16 13:43:04 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=14624





--- Comment #7 from Alan A. <grsfdhj at tiscali.it>  2008-08-16 13:43:03 ---
(In reply to comment #6)
> Have you tried adding WINEDEBUG=-all when running MFatigue.exe? 
> Another option is to output the logs directly to files rather than the console
> as that is much faster but still gives you all the information 
> 
> wine MFatigue.exe >&winedebug.log

Tried it, but game can't even get to the main menu because there's too much
information sent to a file.
I tried, however, to reinstall the game on my 32 bit laptop (with an integrated
Intel graphics card) and it is not sluggish, so I suppose the sluggishness is
due to some weirdness inside ATI/AMD proprietary drivers.
At first I thought it may be due to the fact I'm using a 24bpp desktop colour
depth. I tried to fall back to 16bpp (editing xorg.conf accordingly), but it
seems the ATI fglrx driver is kinda reluctant to display a thing at that color
depth. X doesn't even start.
I tried to set "PseudoColorVisuals On" and "UseFastTLS 2" inside the driver
options in xorg.conf, but nothing changed at all.
The funny thing is that now on my "sluggish" desktop machine the game
successfully reads the data it needs from the CDs, but on the laptop it
doesn't: it keeps asking for a game CD even if it is already in the drive. This
blocks the entire game from starting. It's not possible to either click "OK" or
"Cancel", so I have to shut the game down with ALT+F4.
> 
> I have been running it on:-
>   GF5200 @ 1024x786
>   GF8400m GS @ 1024x786 (Limited by display)
>   Xpress 1100 @ 1024x786
>   Radeon 9000m @ 1024x786
>   Radeon 9200 @ 1024x786
>   Radeon 9600Pro @ 1024x786 (Limited by display)
>   Radeon X800XT PE @ 1600x1200
>   Radeon 2900XT @ 1600x1200
>   Radeon 3200 @ 1280x1024 (Limited by display)
>   Radeon 3850 @ 1600x1200
> 
> on PCs from P3-800 through to Phenom X3 8750 and C2D T5550
> though never on a 64bit O/S all have been with playable FPS be it under Windows
> or Wine

I can play it fine under Windows Xp with little trouble (and some sound issues
if I don't play the game as an admin user), although I didn't test the
multiplayer mode.

> I have no issues with the videos they all play.

To me, they only play on Windows. Either my Slamd64 desktop and my 32 bit
Slackware-laptop don't play a thing when the game starts. The first screen that
appears is the loading screen (the one with the three combots), then the menu.
Have you installed codecs under wine in order to play the movies?
For your information, all the installations I made were "Full" installations,
nor "Recommended" nor "Minimal".

> I should open bug report about Loading save games, now that you can actually
> save a game, and like you said the map selection screen too.
> 
> I have also set UseGLSL to disabled in the registry and PixelShaderMode to
> enabled to get HL2 working, though I had no issues with HL1 or MFatigue

Tried disabling GLSL to no avail.

> To play a multiplayer game of MFatigue I through 2 PCs together consisting of
> Duron 850 and SiS onboard GFX Unit and P2-450 with TNT2 worked fine with no
> glitches if you exclude the usual OpenGL crash as you enter the game (As I said
> been like that for years)
> 
> Multiple selection is the only problem I have really encountered on any OS
What multiple selection?

However, thanks for the help & patience.

Greets


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