[Bug 14913] Dawn of war, transperent characters become invisable

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Aug 20 20:52:13 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=14913


Oisin O Malley <ninja.gofer at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |stefan at codeweavers.com
          Component|-unknown                    |directx-d3d




--- Comment #7 from Oisin O Malley <ninja.gofer at gmail.com>  2008-08-20 20:52:13 ---
Did a regression test and I belive the problem is in the following commit;

[bc4435e4063c70d0ef2fcc2ab7bb6df3efcfc0e7] wined3d: Use a hashmap to store the
ffp shaders.

http://source.winehq.org/git/wine.git/?a=commit;h=bc4435e4063c70d0ef2fcc2ab7bb6df3efcfc0e7


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