[Bug 14624] Metal Fatigue: crashes before game start

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Aug 21 08:51:25 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=14624





--- Comment #14 from Alan A. <grsfdhj at tiscali.it>  2008-08-21 08:51:24 ---
(In reply to comment #12)

> err:heap:HEAP_ValidateInUseArena Heap 0x110000: in-use arena 0x3770e90 next
> block has PREV_FREE flag
> err:heap:HEAP_ValidateInUseArena Heap 0x110000: in-use arena 0x38022e0 next
> block has PREV_FREE flag
> wine: Unhandled page fault on read access to 0x32573215 at address 0x7ef9c564
> (thread 0016), starting debugger...

Maybe I tracked down the source of the problem causing those heap errors. Using
the +relay and +heap debug channels upon launching Metal Fatigue, i saw this in
the log produced:

heap.c:380: HEAP_GetPtr: Assertion `0' failed.

and, looking inside wine source tree, I found the ntdll/heap.c source file to
be the right one (there's one inside kernel32 too).
I'm attaching the log produced (it's very long). The interesting lines start at
line # 411244, with the message I reported above being at line # 412596.


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