[Bug 14751] Max Payne 2: PP effects produce (nearly) black screen

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Aug 21 13:58:36 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=14751





--- Comment #7 from Alexander Dorofeyev <alexd4 at inbox.lv>  2008-08-21 13:58:36 ---
I checked this on geforce 6100 in git yesterday and finished today (with
yesterday's git). I do see the problem. Disabling NPOT extension does not seem
to be necessary. But ORM=fbo and Use_GLSL=disabled do appear to be mandatory,
both (removing either leads to problem disappearing). PPE settings do not
appear to have any effect, it occurs even with PPE=off. Occurs with all
Character Shadow settings, but medium and high shadows show rendering errors in
different scenes than shadows=low.

Also I found out that disabling (commenting out) selection of
arbfp_fragment_pipeline in select_fragment_implementation (directx.c) makes the
problem go away. This means the problem is somehow related to fixed function
replacement shaders (arb backend).

But, I can't reproduce this in bc4435e4063c70d0ef2fcc2ab7bb6df3efcfc0e7. Maybe
I made some mistake, but, Tobias, are you sure your regression test was right?


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