[Bug 14958] Supreme Commander: Background grid gets Moiré pattern
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Aug 23 11:25:54 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=14958
haarp <liquitsnake at gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |hverbeet at gmail.com
Keywords| |regression
--- Comment #2 from haarp <liquitsnake at gmx.net> 2008-08-23 11:25:53 ---
f71fdecdc79177c4add5b2f02e90413ba10593da is first bad commit
commit f71fdecdc79177c4add5b2f02e90413ba10593da
Author: H. Verbeet <hverbeet at gmail.com>
Date: Tue Aug 19 17:49:07 2008 +0200
wined3d: Move creating a texture id from PreLoad to BindTexture.
This is consistent with BindTexture in basetexture/texture/etc. and has the
added benefit that it makes LoadLocation work properly.
:040000 040000 f5212ac9dfb2455428172eb0eb7108e4cfd6762d
190d28b18e3fcf8081b68504e81497b39f0a9625 M dlls
As I suspected, the pixely-looking areas only appear when the Moire-pattern
also appears. They're related.
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