[Bug 14958] Supreme Commander: Background grid gets Moiré pattern

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Aug 23 11:25:54 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=14958


haarp <liquitsnake at gmx.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |hverbeet at gmail.com
           Keywords|                            |regression




--- Comment #2 from haarp <liquitsnake at gmx.net>  2008-08-23 11:25:53 ---
f71fdecdc79177c4add5b2f02e90413ba10593da is first bad commit
commit f71fdecdc79177c4add5b2f02e90413ba10593da
Author: H. Verbeet <hverbeet at gmail.com>
Date:   Tue Aug 19 17:49:07 2008 +0200

    wined3d: Move creating a texture id from PreLoad to BindTexture.

    This is consistent with BindTexture in basetexture/texture/etc. and has the
    added benefit that it makes LoadLocation work properly.

:040000 040000 f5212ac9dfb2455428172eb0eb7108e4cfd6762d
190d28b18e3fcf8081b68504e81497b39f0a9625 M      dlls


As I suspected, the pixely-looking areas only appear when the Moire-pattern
also appears. They're related.


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