[Bug 14968] DrawPrim.c needs to handle more than 4 vertex shader prims causes crash

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Aug 23 21:00:50 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=14968


chris ahrendt <celticht32 at aol.com> changed:

           What    |Removed                     |Added
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         Difficulty|---                         |Minutes




--- Comment #3 from chris ahrendt <celticht32 at aol.com>  2008-08-23 21:00:50 ---
This is a very easy thing to fix

go into drawprim.c 
and into the function 

drawStridedSlow

then go to the line with

/* The coords to supply depend completely on the fvf / vertex shader */

and add  the cases for the switch from 16 down. Currently they are just four

there needs to be 16 cases...

simple fix gets rid of the error.


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