[Bug 14968] DrawPrim.c needs to handle more than 4 vertex shader prims causes crash
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Aug 23 21:00:50 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=14968
chris ahrendt <celticht32 at aol.com> changed:
What |Removed |Added
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Difficulty|--- |Minutes
--- Comment #3 from chris ahrendt <celticht32 at aol.com> 2008-08-23 21:00:50 ---
This is a very easy thing to fix
go into drawprim.c
and into the function
drawStridedSlow
then go to the line with
/* The coords to supply depend completely on the fvf / vertex shader */
and add the cases for the switch from 16 down. Currently they are just four
there needs to be 16 cases...
simple fix gets rid of the error.
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