[Bug 14968] DrawPrim.c needs to handle more than 4 vertex shader prims causes crash in everquest and does not allow rendering
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Aug 24 13:28:38 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=14968
--- Comment #9 from Austin English <austinenglish at gmail.com> 2008-08-24 13:28:38 ---
(In reply to comment #3)
> This is a very easy thing to fix
>
> go into drawprim.c
> and into the function
>
> drawStridedSlow
>
> then go to the line with
>
> /* The coords to supply depend completely on the fvf / vertex shader */
>
> and add the cases for the switch from 16 down. Currently they are just four
>
> there needs to be 16 cases...
>
> simple fix gets rid of the error.
>
If it's a simple fix, create a patch and submit it to wine-patches at winehq.org
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