[Bug 8933] Extremely slow in rendering when running Jane's USAF
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Dec 1 21:22:24 CST 2008
http://bugs.winehq.org/show_bug.cgi?id=8933
Austin English <austinenglish at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
--- Comment #9 from Austin English <austinenglish at gmail.com> 2008-12-01 21:22:24 ---
Yep, slow as hell in git. See this repeatedly:
err:d3d7:IDirect3DDeviceImpl_7_SetRenderState Unhandled texture mag 4 !
fixme:d3d7:IDirect3DDeviceImpl_3_SetLightState D3DLIGHTSTATE_MATERIAL called
with NULL material !!!
fixme:d3d:state_mipmaplodbias Render state WINED3DRS_MIPMAPLODBIAS not
implemented yet
This was also printed before game started/after canceled.
err:d3d_surface:d3dfmt_p8_init_palette This code should never get entered for
DirectDraw!, expect problems
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