[Bug 14657] BIOSHOCK crash when loading second level

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Dec 3 11:33:06 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=14657


blaise <mgavl69 at juno.com> changed:

           What    |Removed                     |Added
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                 CC|                            |mgavl69 at juno.com




--- Comment #15 from blaise <mgavl69 at juno.com>  2008-12-03 11:33:05 ---
(In reply to comment #14)
> You can use WINEDEBUG="+d3d_shader" to see what shaders the application uses.
> Note that that FIXME doesn't necessarily mean there's a problem with the shader
> itself though.
> 

That's true. I was thinking I could tweak or cut out the bio sm3 section that
might be causing problems. Using the shadershock sm2b fixes most of it. Hlsl
doesn't make sense to me, the way they pack the vert/pixel code together in one
file, but that's another story. Thanks for the info. 


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