[Bug 14762] GeforceFX series: fullscreen PP effect issues / RECT texcoord fixup

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Dec 3 17:38:36 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=14762





--- Comment #39 from Tobias Jakobi <liquid.acid at gmx.net>  2008-12-03 17:38:35 ---
(In reply to comment #38)
> In theory your changes look good, I can't promise that it will work though. The
> GLSL shader part is incomplete(PsamplerRectFixup is not declared anywhere, and
> isn't loaded), and in state.c you're not taking care of the texture matrix side
> fixup yet. But all in all it moves into a reasonable direction.
Yes, I should have mentioned that the patch(set) isn't complete yet. Still
working on the rest though. And I also haven't made a compile yet, it's just
implementing what you told me. If it works.... well, we'll see about that in
the next week maybe.

> 
> by the way, I think you can ignore vertex samplers. I do not know any card that
> supports them, but doesn't support unconditional NP2 textures. (Geforce 6,7
> support NP2, ati radeon <= X1999 do not support vertex samplers*, and I think
> the GF5 doesn't support vertex samplers either)
OK, but this only concerns the comment above the bitfield, right?


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