[Bug 13335] libGL error when launching warcraft 3

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Dec 5 15:26:14 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=13335





--- Comment #115 from Xzarr <xzarr at lavabit.com>  2008-12-05 15:26:12 ---
Created an attachment (id=17662)
 --> (http://bugs.winehq.org/attachment.cgi?id=17662)
wine-1.1.10 slow rendering

gcc version 4.3.2
wine-1.1.10 (git Fri Dec  5 21:19:00 GMT 2008)
Linux localhost 2.6.26-gentoo-r3 #4 SMP Wed Nov 26 21:56:54 GMT 2008 x86_64 AMD
Athlon(tm) 64 X2 Dual Core Processor 6000+ AuthenticAMD GNU/Linux
Nvidia 177.82, I have tried 180.11 also same problem.

Warcraft still renders incredibly slowly which I can only assume is from the
patch on this page making it into 1.1.10

Not using +relay spits out this in the terminal

err:ole:CoCreateInstance apartment not initialised
fixme:advapi:SetSecurityInfo stub
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
sampl                                                                          
                                                                               
                                         ers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
                                                                               
                                                                               
                                    combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x33f2f0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f658,0x00000000), stub!
fixme:dsalsa:IDsDriverBufferImp                                                
                                                                               
                                                                  
l_SetVolumePan (0x13c318,0x13c288): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x13c318,0x13c288): stub
fixme:imm:ImmAssociateContextEx (0x3002c, (nil), 16): stub

World of Warcraft also suffers from extremely slow rendering.


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