[Bug 16381] New: Fading effects not working in Lineage2 and other graphic issues

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Dec 6 20:21:03 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=16381

           Summary: Fading effects not working in Lineage2 and other graphic
                    issues
           Product: Wine
           Version: 1.1.10
          Platform: PC-x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: c_korn at gmx.de


Hello,
since wine-1.1.10 there is a regression that the effect
in Lineage2 that fades in NPCs when they spawn and fades them
out when they are dead does not work.
The NPCs suddenly appear or disappear.
Also there is the issue that the environment is loaded
much later and slower than in wine-1.1.9.

About my system:
Ubuntu 8.10 (amd64)
NVIDIA Quadro NVS 140M
NVIDIA 177.82 drivers

I have already run a regression test.
This is the result:
a2febdd200f7149cff7fe923b7316dcdafca693a is first bad commit
commit a2febdd200f7149cff7fe923b7316dcdafca693a
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Dec 4 17:41:30 2008 +0100

    wined3d: Slightly improve drawStridedSlow() performance.

    This moves a couple of checks outside of the main drawing loop, since
    they're not going to change anyway.

:040000 040000 2cbd7adbdeb407fb9a8ba5fc83c5b43982bd8ef4
13bf7b76cd04cdd91bc64c852a216dbf36099a27 M      dlls


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