[Bug 15925] World of Warcraft: Extreme FPS drop since 3.0.2

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Dec 7 14:56:25 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=15925





--- Comment #28 from Michael Jones <toupeiro at gmail.com>  2008-12-07 14:56:24 ---
(In reply to comment #24)
> I recently installed the latest TryWoW.exe on windows and then copied it to
> Linux. I got it working with opengl and some extra settings like 'fxGlow 0'. I
> am on a laptop with an ATI Mobility Radeon X700 chipset and the framerate is in
> 800x600 around 10 fps with all effects low. I have tried many different
> settings in wine.. Pixelshader off, sound off, all settings, fxGlow 0,
> fxSpecial 0, etc.
> 
> On windows I can run the game in 1280x800 at a 30 to 40 fps. I will check if I
> can run the game on Windows in opengl and see if that has a bad performance
> too.
> 
> So I think this problem is not only limited to Nvidia chipsets.
> 

I think when you do this, you will see that windows suffers a bit using onenGL
framework..  The problem is not so much windows versus wine than it is DirectX
support versus OpenGL support of WoW.  

Do not expect wow to run as good in wine as it does on windows unless some
extreme progress on DirectX support on wine is made.  Blizzard

I'm running kubuntu x64 bit, Geforce 8800-GTX using 180.11 NVidia drivers.  The
new beta drivers did actually provide a lair level of inprovement in overall
gameplay, but in "pretty" areas where there is plenty of lighting, shading, and
density to draw, they still suffer on the OpenGL platform far worse than they
would on DirectX.

Blizzard would have to almost re-write the openGL extensions of its game to
truly fix the issues we are experiencing, so I think there is only so much
improvement to yield by new NVidia drivers or new versions of Wine.  Your best
bet?  Better DirectX support in wine... 


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