[Bug 15925] World of Warcraft: Extreme FPS drop since 3.0.2

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Dec 7 19:28:24 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=15925





--- Comment #30 from Nephyrin zey <Nephyrin at nephyrin.net>  2008-12-07 19:28:23 ---
Some updates on this - I currently get NO FPS issues, but I do get some
crashes.

As of nVidia 180.11, in OpenGL mode I get *great* FPS now - maybe 3-5 less than
in windows OGL mode. All settings maxed, shaders, bloom, 1680x - no advanced
shadows (which arn't supported in blizzards OGL engine yet). Loading from disk
can be a little slower, but other than that this game runs VERY well on linux.
The disabling vertex buffers doesn't seem to do anything anymore.

The only problem for me now is crashes - Every now and then, especially
reproducible in certain areas of the game world - I'll get massive graphical
corruption. Polygons everywhere, textures all wonky, 2FPS. This'll last for a
few seconds before a segfault. However, I am more inclined to believe this is
an issue with nVidia's newest drivers, which suffer from some internal-state
degradation issues for me in Non-wine programs, and generally are not very
release quality.

Also, something WoW/NTFS-3g is doing makes running this game off an NTFS
partition load/unload *extremely* slow - like 10-20x vs an XFS partition
(though it works fine at full FPS once loaded).


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