[Bug 16412] 3dmark2000 Environment Bump Mapping test broken in 1.1.10

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Dec 8 22:36:04 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=16412


Pauli Nieminen <paniemin at cc.hut.fi> changed:

           What    |Removed                     |Added
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                 CC|                            |paniemin at cc.hut.fi




--- Comment #8 from Pauli Nieminen <paniemin at cc.hut.fi>  2008-12-08 22:36:04 ---
For me all programs using shaders with wine-1.1.10 (That includes civ-IV Beyond
The Sword and 3DMark2001SE any test using vertex shaders)

Crash is always including messange about unknown target for fragment shader
operation and then sometimes it includes cut messange about assertion failure
in r200_maos_arrays.c:403: r200EmitArrays: Assertion `0' failed. This error
messange about assertion failure loses X number of chars from begin so it isn't
vissible unless path is very long like with civ IV under steam.

That assertion is about wrong size parameter to driver.. which might be related
to wine error that selects GL_NONE as target register for fragment shader
operation.

I can't run regresion test because my self compiled wine is unstable and always
crashes when steam tryes to create process for game (with memory access
violation to random address number)


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