[Bug 15559] winealsa sound regression: scratchiness/stutter in multiple games

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Dec 9 04:50:51 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=15559





--- Comment #73 from Casey <caseyjp1 at gmail.com>  2008-12-09 04:50:49 ---
(In reply to comment #72)
> Hi,
> 
> It's getting obvious that the issue is going on a per app basis. Still, I'm
> mostly experiencing distorted sound:
> 
> - WoW: OK
> - Guild Wars: OK
> - TF2, HL²: OK
> 
> But still:
> 
> - Rune: echo + scratchiness
> - Call of Cthulhu Dark corners of the earth: idem
> - Diablo II: idem
> - Overlord: idem
> 
> Using ALSA 1.0.17a through Pulseaudio 0.9.10
> 

     I tend to agree with that. (per app)....BUT, none of the apps I've tried
have ANY issue with OSS using padsp.  The problem with that, again, is that its
not by any stretch an optimal solution for a long term fix.

    I'm a user, not a dev, but it seems to me that the wine folks and the pulse
folks should stop the bickering, get together and fix this crap.  I don't mean
to sound callous, but every mail list I've read regarding pulseaudio and wine
is more a finger pointing contest rather than an attempt at a longer term
solution.

     Pulseaudio ain't going away folks, and having to fumble through winecfg
and surfing maillists to find work arounds isn't gonna win many fans when all
that's wanted is to use the app of choice to play a game or listen to tunes or
what have ya.

My thoughts on it anyway, and now off my soapbox.


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