[Bug 16412] 3dmark2000 Environment Bump Mapping test broken in 1.1.10

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Dec 9 10:51:29 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=16412





--- Comment #10 from Pauli Nieminen <paniemin at cc.hut.fi>  2008-12-09 10:51:29 ---
Created an attachment (id=17772)
 --> (http://bugs.winehq.org/attachment.cgi?id=17772)
d3d8 visual test error log

89139b75898fb5ac7094a641b0d91a06936a6c51 is first bad commit
commit 89139b75898fb5ac7094a641b0d91a06936a6c51
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Dec 3 14:53:43 2008 +0100

    wined3d: Make shader texture format fixups more generic.

    Based on a patch by Stefan Dösinger. This is more flexible, and allows
    the shader backend implementation to be simpler, since it doesn't have
    to know about specific formats. The next patch makes use of this.

:040000 040000 206d90d013257ba1fda8517302d0b91530aba96d
9b0bf9d78dc4786c9fc888e784e2b33dd05986d0 M      dlls


Ok. I found that this bug is present when running d3d8 tests so I was able to
run bisect and found this commit broke ati fragment shader implementation.

I also noticed that my r200 assertion failure isn't related to this. I will
soon open another bug report after I have completed regression test for crash.

Attached patch doesn't at least fix the fixme about Unknow source argument.

Attachment includes my d3d8 test log with commit d3f7f5ebb6ff6 and attached
patch.


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