[Bug 16421] EVE Online fails to start with hardware vertex shaders

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Dec 9 14:47:33 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=16421


Dirk Best <startaq at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |stefan at codeweavers.com
          Component|-unknown                    |directx-d3d
           Keywords|                            |regression




--- Comment #2 from Dirk Best <startaq at gmail.com>  2008-12-09 14:47:32 ---
Okay, i've done a regression test and this is the result:


e04556bb166804edc5c6cb16e6001b25aab9563e is first bad commit
commit e04556bb166804edc5c6cb16e6001b25aab9563e
Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Wed Dec 3 14:53:43 2008 +0100

    wined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the pixel shader.

    This allows us to drop the load time conversion and the clear
    readback hack and replaces it with a color fixup in the fixed
    function pipeline replacement.

:040000 040000 9b0bf9d78dc4786c9fc888e784e2b33dd05986d0
f83edfc8c1ff69e2f23372cfa472205f681cbade M      dlls


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