[Bug 16421] EVE Online fails to start with hardware vertex shaders
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Dec 9 14:47:33 CST 2008
http://bugs.winehq.org/show_bug.cgi?id=16421
Dirk Best <startaq at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stefan at codeweavers.com
Component|-unknown |directx-d3d
Keywords| |regression
--- Comment #2 from Dirk Best <startaq at gmail.com> 2008-12-09 14:47:32 ---
Okay, i've done a regression test and this is the result:
e04556bb166804edc5c6cb16e6001b25aab9563e is first bad commit
commit e04556bb166804edc5c6cb16e6001b25aab9563e
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Wed Dec 3 14:53:43 2008 +0100
wined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the pixel shader.
This allows us to drop the load time conversion and the clear
readback hack and replaces it with a color fixup in the fixed
function pipeline replacement.
:040000 040000 9b0bf9d78dc4786c9fc888e784e2b33dd05986d0
f83edfc8c1ff69e2f23372cfa472205f681cbade M dlls
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