[Bug 12949] assassin's creed to slow to play
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Dec 10 10:58:56 CST 2008
http://bugs.winehq.org/show_bug.cgi?id=12949
--- Comment #13 from Xavier Vachon <xvachon at gmail.com> 2008-12-10 10:58:55 ---
Created an attachment (id=17803)
--> (http://bugs.winehq.org/attachment.cgi?id=17803)
Log up to ingame action
At first the menu and game runs very slow for me when I am not using
WINEDEBUG=-all. This line appears repetitively until I kill the process in the
system monitor.
fixme:d3d_shader:shader_glsl_load_constantsI >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4ivARB @ glsl_shader.c / 311
I then added some registry keys (OffscreenRenderingMode=fbo),
VideoMemorySize=512, DirectDrawRenderer=opengl), and it provided the log above.
When using WINEDEBUG=-all the menu runs much faster, and in game I have various
results. As Altair it is rather unplayable; I have provided a screenshot of the
action before being recalled to the lab. In the lab as Desmond it runs at about
10-15 frames. Lying down in the Animus it runs fast enough. During the
tutorial, it becomes unplayable the moment there are characters or buildings
involved.
Q6600 @ 2.4Ghz
4GB Ram
NVidia 8800GT
Wine 1.1.10 / Ibex
If there is anything else you need, please tell me.
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