[Bug 7411] GLSL shaders work badly with fglrx

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Dec 10 16:37:44 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=7411


Stefan Dösinger <stefandoesinger at gmx.at> changed:

           What    |Removed                     |Added
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                 CC|                            |stefandoesinger at gmx.at




--- Comment #11 from Stefan Dösinger <stefandoesinger at gmx.at>  2008-12-10 16:37:44 ---
I think the bugs aren't related to vertex shaders, more to post processing
effects. By default WineD3D uses the back buffer for offscreen rendering
because FBO support is still buggy in Wine and the drivers. However, this can
lead to corruptions like these. If AUX buffers are available they are used,
fixing most of the problems. However, fglrx doesn't support aux buffers.

The best fix for this is to use FBOs
instead(HKEY_CURRENT_USER/Software/Direct3D/offscreenRenderingMode = "fbo") and
fix all fbo related bugs.


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