[Bug 16421] EVE Online fails to start with hardware vertex shaders
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Dec 11 07:38:45 CST 2008
http://bugs.winehq.org/show_bug.cgi?id=16421
--- Comment #3 from Stefan Dösinger <stefandoesinger at gmx.at> 2008-12-11 07:38:44 ---
I found the problem, it was wrong to remove the G16R16 load-time fixup because
the in-memory layout of the D3D and OpenGL surface data is different. I'll send
a patch
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