[Bug 16444] Running Steam version of civ 4 BTS using radeon open source driver with ati M 9200 crash in the first game frame

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Dec 12 08:44:57 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=16444





--- Comment #11 from Pauli Nieminen <paniemin at cc.hut.fi>  2008-12-12 08:44:56 ---
3DMark2001SE notes:
- DOT3 bumpmaping test doesn't any more crsah randomly (It used to crash quite
frequantly if all test were run before it)
- Car chase high details is still rending black terrain. This seems like
related to bad gl extension handling that calls glEnable/glDisable every frame.
First second in test terrain is rendered correctly but then all goes black.
Around same time log includes multiple calls to
glDisable(GL_VERTEX_PROGRAM_ABR)
- Test result: Even with -O0 wine version I get better score than ever. 1500
now and previus record was ~1390. Good work with performance :)

Civ4:
- Now startups but renders incorrectly (Terrain is just different color boxes
like before with some combination of VS/PS disabled)
- But still crashing with my vertex program hack.


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