[Bug 7411] GLSL shaders work badly with fglrx

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Dec 12 14:44:22 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=7411





--- Comment #13 from M.Kiesel <winehq.org at continuity.cjb.net>  2008-12-12 14:44:21 ---
Tested a bit with a patch that saves/loads vshaders from disk instead of
translating from D3D. With basic vshaders the distortions (and the avatar that
seems to be courtesy of vshader 8 in the previous attachment) in PoP are gone -
sometimes. Other times, on game start textures are weird (very colorful), and
misplaced large planes can be seen all over the place. Can't make heads or
tails of this really. However, since the avatar disappears almost completely
with vshader 8 disabled but is mostly okay with vshader 8 enabled it looks like
Stefan is right and shaders - at least for PoP - are ok in general.


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