[Bug 16636] New: Black & White 2 Graphics Glitches and Crash

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Dec 26 15:42:25 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=16636

           Summary: Black & White 2 Graphics Glitches and Crash
           Product: Wine
           Version: CVS/GIT
          Platform: Other
        OS/Version: other
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: ryanshow at gmail.com


Created an attachment (id=18212)
 --> (http://bugs.winehq.org/attachment.cgi?id=18212)
a zipped logfile, made from the command "wine white.exe > bw2err.log 2>&1"

I have the latest wine git as of December 26th 2008.  I installed Black and
White 2, with both the version 1.1 and 1.2 patches.  I also installed the No-CD
patch for SecuROM reasons.

The game opens just fine.  The menus work great.  The intro video works great
as well.  After the video the game loads and that's where the graphical
glitches begin.

It looks as if there are two seperate rendering schemes going on at the same
time.  One of the schemes only renders the game's water, and the other renders
the game's land.  I have the game in a 800x600 virtual wine desktop, and the
water rendering portion seems to occupy a 640x480 square in the bottom left
corner of the game.  The rest is occupied by the land rendering.  Interactive
objects such as the game's "creature" the player hand, and scrolls seem to be
unaffected by this issue.  I've also attached a screenshot so that what I'm
saying might be better understood.

The second issue is that the game crashes not long after selecting a creature. 
If you skip the tutorial island and go straight to the mainland (by pressing
ESC).  The game will progress into an in-game video where you're flying over a
reddish sea to an island.  Half-way to that island the game crashes.

The attached log files seem to indicate that I'm running out of memory, but my
computer's memory shouldn't be an issue.  I'm running Ubuntu Intrepid 64 bit
with 4 gigs of ram and an nVidia 8600 GTS with 512MB of vram.

Also, for some reason when I attempted to direct the output of stdout and
stderr to the log file, the debug output wasn't fully captured.  I've included
the history of my bash prompt so that it shows the debug output of the previous
run as well, which had identical results to the one I captured in the log file.


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