[Bug 16674] New: Battle for middle earth2: No network multiplayer possible

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Dec 29 13:18:40 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=16674

           Summary: Battle for middle earth2: No network multiplayer
                    possible
           Product: Wine
           Version: 1.1.11
          Platform: PC
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: minor
          Priority: P4
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: mcflow-forum at gmx.net


Multiplayer games with Battle for Middle Earth2 in wine are not possible.
According to the information on the game package it uses TCP/IP for network
multiplayer. I already tried using the native dplay dlls like it is stated in
the wiki, LAN still does not work.

It happens like this:
I enter the network mode and the game displays myself two times in the players
list. The other player sees me in the list only one time, as it should be. I
can read what he writes and vice versa. If I write something I can see it two
times in the chat. For the other user it appears only one time.
Now, if I open a game, the other player can see it in the game list. If he
wants to join he gets a "Connection Timout" error. Same happens if the other
player opens a game and I want to join it.
I searched the Bugzilla for quite a time now because I do not want to open a
duplicate bug. I found a few things that first sounded interesting but when I
tested them nothing changed. I found a note at the AppDB page of Garena 3.0
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=14147&iTestingId=33611)
Patching with the patch that is linked there did not solve the problem with
wine-1.1.11(well one of the hunks failed but it compiled) In Bug 9787 there
also was a patch for the AcceptEX for wine-1.1.6. It did not work with
wine-1.1.6.
It said that wine does not include AcceptEX. I'm not sure if "The battle for
middle earth" requires it. I did not find anything about it on the net except
that it uses tcp/ip.


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