[Bug 11506] New: Poor performance in d3d_surface:fb_copy_to_texture_direct

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Feb 7 15:18:30 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=11506

           Summary: Poor performance in
                    d3d_surface:fb_copy_to_texture_direct
           Product: Wine
           Version: 0.9.54.
          Platform: PC
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: enhancement
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: cngnome at gmail.com


This is dotnet fw 2 program. 

When I create an area, the program draws a graphical area and everything else
on the window becomes black, including menu's and buttons. If I move cursor
over items, they clip nicely so they are there and useable, but for some reason
black. If I click picture and menu's, there is significant lag on switching
them. The following error is displayed on this:

d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check
compatibility for Format=WINED3DFMT_R32F

err:d3d:IWineD3DSwapChainImpl_Present Cannot change the destination window of
the owner of the primary context
fixme:d3d_surface:fb_copy_to_texture_direct Doing a pixel by pixel copy from
the framebuffer to a texture, expect major performance issues
err:d3d_surface:fb_copy_to_texture_direct Texture filtering not supported in
direct blit


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