[Bug 11527] Half-life 2: Episode two crashes: This game has a minimum requirement of DirectX 8.0 to run properly
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Feb 9 15:04:29 CST 2008
http://bugs.winehq.org/show_bug.cgi?id=11527
Stefan Dösinger <stefandoesinger at gmx.at> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stefandoesinger at gmx.at
Severity|normal |enhancement
Status|CLOSED |UNCONFIRMED
Component|-unknown |directx-d3d
Resolution|WONTFIX |
--- Comment #3 from Stefan Dösinger <stefandoesinger at gmx.at> 2008-02-09 15:04:28 ---
It is a Wine bug, and I don't think the performance is the obstacle. Wine has
around 80% Windows performance in HL2. Shader support via
GL_NV_register_combiners and GL_NV_texture_shader is possible, but it is a
matter of manpower to implement it. No one of the current d3d developers has
any plans to implement this, but as usual we accept patches if any volunteers
step up.
Reopening, and changing title. Setting the priority to enhancment since these
cards aren't produced any longer and getting rarer and rarer.
It is still a bug, and still fixable.
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