[Bug 8357] EverQuest models not shown

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Feb 9 19:59:54 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=8357


Chad Sikorra <chad.sikorra at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |chad.sikorra at gmail.com




--- Comment #10 from Chad Sikorra <chad.sikorra at gmail.com>  2008-02-09 19:59:53 ---
> So while we wait for a dev answer about this the 'fix' that replaces the prior
> 'HOWTO' is as follows:
> 
> Add this line:
> 
> pCaps->MaxVertexBlendMatrices=0x4;
> 
> In file:
> 
> (your wine source directory)/dlls/d3d9/directx.c
> 
> At function:
> 
> IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps)
> 
> Before returning (return hrc;), line 176 (as of 0.9.55)
> 
> Build wine as usual and happy Everquesting

I modified that file like you have described, but it still crashes on the
character select screen for me (with nearly identitical wine output as attached
by Charity). I tried the modification by compiling from the source of 0.9.54
and 0.9.55. However, the previous modification you listed (commenting out a
section in vertexshader.c) did work to stop the crashing (though the model
issue remained).

I'm curious of the results other people have had with makeing this change, as I
suspect I may simply be doing something wrong. However, I also attempted
installing the modification with the detailed how to you put up (using git to
bring down the source then applying the patch file) and I still had the same
issue.


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