[Bug 8357] EverQuest models not shown
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Feb 9 19:59:54 CST 2008
http://bugs.winehq.org/show_bug.cgi?id=8357
Chad Sikorra <chad.sikorra at gmail.com> changed:
What |Removed |Added
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CC| |chad.sikorra at gmail.com
--- Comment #10 from Chad Sikorra <chad.sikorra at gmail.com> 2008-02-09 19:59:53 ---
> So while we wait for a dev answer about this the 'fix' that replaces the prior
> 'HOWTO' is as follows:
>
> Add this line:
>
> pCaps->MaxVertexBlendMatrices=0x4;
>
> In file:
>
> (your wine source directory)/dlls/d3d9/directx.c
>
> At function:
>
> IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps)
>
> Before returning (return hrc;), line 176 (as of 0.9.55)
>
> Build wine as usual and happy Everquesting
I modified that file like you have described, but it still crashes on the
character select screen for me (with nearly identitical wine output as attached
by Charity). I tried the modification by compiling from the source of 0.9.54
and 0.9.55. However, the previous modification you listed (commenting out a
section in vertexshader.c) did work to stop the crashing (though the model
issue remained).
I'm curious of the results other people have had with makeing this change, as I
suspect I may simply be doing something wrong. However, I also attempted
installing the modification with the detailed how to you put up (using git to
bring down the source then applying the patch file) and I still had the same
issue.
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