[Bug 8357] EverQuest models not shown
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Feb 10 04:02:13 CST 2008
http://bugs.winehq.org/show_bug.cgi?id=8357
--- Comment #12 from Julio Fernandez <ucldb at wanadoo.es> 2008-02-10 04:02:12 ---
Oppps, I am sorry, you are right, I messed the file names, too many files open
when I was making the post, the file to modify, as you point is
**********/dlls/d3d9/device.cpp*************
not 'directx.c'
the function to modify (IDirect3DDevice9Impl_GetDeviceCaps) is there, as you
were able to find out :)
As side point, don't forget to check appdb regularly, as there's still a few
issues with the game, but all of them are 'cosmetic' as most (other than
messing with screen sizes and modes, main one atm -I am looking at it- is a
game screen freezing because 'out of video memory'when zoning into some zone(?)
with 1.4 and 2.0 shaders on (It happens at Kata Castrum, I don't know of any
other zone)
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