[Bug 8357] EverQuest models not shown

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Feb 11 08:29:24 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=8357





--- Comment #14 from Julio Fernandez <ucldb at wanadoo.es>  2008-02-11 08:29:23 ---
After speaking with wine devs, it seems it's not feasible/could make some other
applications to stop to work, if we 'hack' wine to return 4 instead 0.

For those not willing/able to build wine from source (quite uncomfortable too,
considering wine release cycle), theres another way to apply the workaround,
without having to touch wine at all:

patch the file d3dx9_30.dll at offset 4c6fb, where there is a '02' replace it
for '00', save it and it's done

As a reference the offset list from 4c6f0 before the change should read:

00 00 00 f6 45 f8 50 74 0f 83 fe 02 73 56 b8 57

File d3dx9_30.dll is part of DirectX dll's, typically you have already put a
copy of it in your Linux EQ game directory, if not make a copy  from your
windows install partition (usually found at <windows>/system32 folder with all
other DX files) on your Linux game directory and modify the copy.

To patch the file you can use any binary editor (ghex as example -be careful,
the program itself is called ghex2 instead-)

Changing d3dx9_30.dll linux EQ local copy won't affect any other application
and will skip you from 'patching' wine source after each release you want to
upgrade to.


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