[Bug 11584] Recent patch breaks Call of Duty 4
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Feb 19 16:04:41 CST 2008
http://bugs.winehq.org/show_bug.cgi?id=11584
--- Comment #14 from Roderick Colenbrander <thunderbird2k at gmx.net> 2008-02-19 16:04:40 ---
As I can't reproduce the crash you should do some more testing on your own.
What I would recommend as a first step is to copy all the code which you now
moved below 'if (This->Flags & SFLAG_INDRAWABLE) {' to
read_from_framebuffer_texture and disable the code which is now inside that
function. Further these few lines should be at the start of
read_from_framebuffer_texture and be removed from the code before
'if(This->Flags & SFLAG_INDRAWABLE)
+ d3dfmt_get_conv(This, TRUE /* We need color keying */, TRUE /* We will
use textures */, &format, &internal, &type, &convert, &bpp, This->srgb);
+ ActivateContext(device, device->lastActiveRenderTarget,
CTXUSAGE_RESOURCELOAD);
+ surface_bind_and_dirtify(This);
Further the 'else' portion should again look like (the way I changed it in the
patch)
} else { /* Upload from system memory */
d3dfmt_get_conv(This, TRUE /* We need color keying */, TRUE /* We
will use textures */, &format, &internal, &type, &convert, &bpp, This->srgb);
ActivateContext(device, device->lastActiveRenderTarget,
CTXUSAGE_RESOURCELOAD);
surface_bind_and_dirtify(This);
ENTER_GL();
After these changes it should in theory work as before. If this is the case we
can look further.
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