[Bug 9917] Add X11 child window for client area

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Feb 24 07:18:33 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=9917


Mateus César Gröess <mateuscg at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |mateuscg at gmail.com




--- Comment #6 from Mateus César Gröess <mateuscg at gmail.com>  2008-02-24 07:18:32 ---
With Wine 0.9.56, the NES emulator "Nestopia"
(http://nestopia.sourceforge.net), D3D9 application, now correctly shows the
top menu. Horever, the behavior of the status bar is still not right,
disappearing or partially displayed sometimes (eg: when switching from File to
Machine menu). Should this change also fix the problem with status bar?

Free NES ROMs to test: http://www.zophar.net/roms/nes.html

This may be a problem with my setup, see why (sorry for long explanation):

     My video card currently is an ancient Voodoo3 3000 16MB and this app
crashes at startup when DRI is active. Changing X11 color depth from 16bit to
24bit disables DRI (the tdfx driver only allows it with 16bit, because of
hardware limitation) then I could run without crashes. If I comment out the
line where the crash occurs (dlls/wined3d/device.c:6885), I can run the
application with DRI enabled, but when load a ROM on it, lots of
GL_INVALID_ENUM errors are displayed at shell output and when exit the app
there is a crash (glibc detected *** free(): invalid pointer). If I exit the
app without load a ROM, no crash happens. Also, with DRI enabled or disabled,
messages like the following are displayed when a ROM is playing:

err:d3d_surface:surface_prepare_system_memory Surface without memory or pbo has
SFLAG_INSYSMEM set!


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