[Bug 11729] New: Unreal Tournament: dinput mode makes game unplayable
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Feb 25 13:56:29 CST 2008
http://bugs.winehq.org/show_bug.cgi?id=11729
Summary: Unreal Tournament: dinput mode makes game unplayable
Product: Wine
Version: 0.9.56.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs at winehq.org
ReportedBy: liquid.acid at gmx.net
Hi there,
new Unreal Tournament bug after the "error on exit" bug was fixed. This one is
different however, because it has to do with input.
The problem is that once you active direct input in the UT configuration menu
and restart (so the change becomes active) the input sort of stops working.
What exactly happens:
I'm currently not talking about being in-game. I'm just in the menu where you
land after pressing ESC in the intro sequence. Upon pressing ESC you end up
with the cursor in the upper left position on the virtual windows (currently
using virtual desktop, so debugging is easier).
The first entry of the game menu is opened automatically (Game), and I can now
move the cursor through the opened game entry, selecting the children. Or I can
move over to the next entry (Multiplayer, Options, Stat, Tools, ...) and select
children there.
OK, this is when dinput is OFF.
Now I go into the options, activate dinput and leave the game. Then I start the
game again and encounter this.
Upon pressing ESC the cursor is still transferred to the upper left position
and the menu opens.
What is different:
When clicking the menu "away" (click on non-menu components) and then trying to
open them again (by clicking on them) the menu item won't open (no drop-down
effect). I can hear the soundeffect of the menu opening, but nothing more. I
can even click something (suspecting that the menu is invisible, but there). So
the only thing I can do is switching the app to window mode (there is a button
in the upper right corner that does that) and then use the X-button on the
window to close the application.
Another difference is that marking checkboxes doesn't work anymore. I was going
to make another try and restarted the app, this time moving right into the
config menu to deactivate input. This works, because ESC always lets the menu
pop up. However removing the tick from the checkbox proved to be impossible.
I had to modify the UnrealTournament.ini to switch dinput off.
I created a log from the dinput run, going to attach this.
Greets,
Tobias
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