[Bug 11752] Geforce 4 TI4400 detected as a DirectX 6 card
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Feb 27 10:00:58 CST 2008
http://bugs.winehq.org/show_bug.cgi?id=11752
Roderick Colenbrander <thunderbird2k at gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WONTFIX
--- Comment #1 from Roderick Colenbrander <thunderbird2k at gmx.net> 2008-02-27 10:00:57 ---
Roughly speaking directx6 and 7 are the same and your game is just operating in
that mode. DirectX 8 is very different and the main new feature are shaders
(pixel and vertex shader 1.x).
In OpenGL shaders can be implemented using ARB shader extensions
(GL_ARB_vertex_program/GL_ARB_fragment_program) and GLSL. The problem is that
the Geforce3/4 and Radeon 8500/9000 only support GL_ARB_vertex_program. They
don't offer enough functionality to support GL_ARB_fragment_program which is
used for shaders. Both cards offer some other extensions called
GL_NV_register_combiners / GL_ATI_fragment_shader which can be used to support
pixel shader 1.x. We don't have code for this and adding such a backend is
quite a bit of work. All cards starting from the GeforceFX / Radeon 9500
support ARB shaders and even GLSL.
Unless someone stands up to add support for old cards, I don't expect anyone of
us to add it. As it is only for a very small group and picking up a better
videocard which offers GLSL is rather cheap. Unfortunately this is a WONTFIX.
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