[Bug 9686] Zork: Nemesis and Zork: Grand Inquisitor seem to have applied incremental filter over static parts of screen image
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Jan 1 07:04:06 CST 2008
http://bugs.winehq.org/show_bug.cgi?id=9686
--- Comment #7 from Vit Hrachovy <vit.hrachovy at sandbox.cz> 2008-01-01 07:04:06 ---
0.9.45 - incremental filter
0.9.46 - menu shows OK, saved game restoring is overdrawn by previous menu, in
game then there is black screen, then there blinks for one frame the game
picture quickly overdrawn by last static picture from movie
0.9.47 - menu shows, but on the first mouse movement is replaced by black
screen,then there blinks for one frame the game picture quickly overdrawn by
last static picture from movie
0.9.48 - same as 0.9.47
0.9.49 - same as 0.9.47
- new trace
fixme:d3d:dumpResources Leftover resource 0x137b18 with type
1,WINED3DRTYPE_SURFACE
err:d3d:IWineD3DDeviceImpl_Release Context array not freed!
0.9.50 - same as 0.9.49
0.9.51 - same as 0.9.49
0.9.52 - same as 0.9.49
- new trace
err:d3d_surface:IWineD3DSurfaceImpl_BltOverride Unexpected
render target -> render target blit
fixme:d3d:IWineD3DDeviceImpl_Release (0x153460) Device released
with resources still bound, acceptable but unexpected
fixme:d3d:dumpResources Leftover resource 0x151db8 with type
1,WINED3DRTYPE_SURFACE
err:d3d:IWineD3DDeviceImpl_Release Context array not freed!
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