[Bug 10477] Weird graphics with vertex shaders in Soul Reaver 2 Demo
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Jan 4 13:00:38 CST 2008
http://bugs.winehq.org/show_bug.cgi?id=10477
--- Comment #9 from Richard Hendrikse <een_meel_of_geen_meel at hotmail.com> 2008-01-04 13:00:37 ---
Created an attachment (id=10031)
--> (http://bugs.winehq.org/attachment.cgi?id=10031)
Same screenshot as uploaded to appdb. it has yet to appear.
Well, I uploaded the screenshot to appdb, so it needs to be approved first. oh
well, iac, here it is, too.
I have just attempted playing Soul Reaver 2 on wine 0.9.49 using a _fresh_
.wine directory and here, too, no missing textures are apparent.
Did you build wine yourself with which built-in support?
enabled support you can read in my previous post. CFLAGS/CXXFLAGS setting:
CFLAGS="-march=athlon64 -O2 -pipe -msse3"
Are you using the same GCC (major) version? (4.2(.2))
I cant find any specific things i did in my xorg.conf, either... Although i do
see
Option "RenderAccel" "true"
in the device section of my card.
Finally, did you check by using the release-versions of wine?
I'm kinda puzzled, too, by why it doesn't work on your pc...
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