[Bug 11057] New: Blood 2:The Chosen (Version 2.1) - rendering range problem

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jan 6 05:27:30 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=11057

           Summary: Blood 2:The Chosen (Version 2.1) - rendering range
                    problem
           Product: Wine
           Version: 0.9.52.
          Platform: PC-x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: minor
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: liquid.acid at gmx.net


Hi there,

I just installed the old DirectX 6 (???) game Blood 2: The Chosen. I did apply
the 2.0 patch and after that the 2.1 patch (like it should be done according to
the patching guides on the net).

I can start Blood2, but I have both visual errors and performance problem. This
game is really old, so performance should NOT be a problem. I have a nVidia
Geforce FX 5900, a rather old card but comparing this to the GFX-card I
originally used to play Blood 2 (a Matrix G200) the nVidia is a performance
beast.

Going to attach the wine output when running the application. Installation and
patching was all done through wine, and I had no error messages or warnings
there.

Now coming to the visual problems. Also going to attach some screenshots from
the first level of the game. It looks like some sort of rendering range
problem, maybe z-buffer related or probably something with mipmaps (because
only textures further away from the player are affected). I've already seen
such kind of artifacts, but not on this system but with my integrated intel
i915 chipset (where mipmap support was broken in mesa GIT).

Thanks,
Tobias


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