[Bug 7929] C&C 3 network does not work

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jan 8 08:46:14 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=7929





--- Comment #73 from Ryan Marcus <ryan at marcusfamily.info>  2008-01-08 08:46:13 ---
Created an attachment (id=10110)
 --> (http://bugs.winehq.org/attachment.cgi?id=10110)
Python Datagram Redirection Script

I made a few changes to the Python script posted by Ken... first, I construct
the second socket (the one used to send the data from the first to CnC) outside
of the loop... no reason to re-dimension the socket every time we get a new
packet.

Also, I added in a few lines to not send your own messages back to you... doing
so caused strange glitches in the  game lobby.

However, while both Windows users and see me, and I can see Windows users,
Windows users can't join my games, and when I join theres, all is well until
they click start. The Windows user sees the countdown, I do not. Once the game
begins, the Linux user instantly drops.

Any ideas? While I thought about using the unicast -> multicast thing, I don't
think it is appropriate to burden the Windows user because of a Linux
problem... Linux problems deserve Linux solutions.


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