[Bug 11231] d3d8 tests fail with mesa OpenGL driver
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Jan 25 04:05:21 CST 2008
http://bugs.winehq.org/show_bug.cgi?id=11231
--- Comment #8 from Jörg Höhle <hoehle at users.sourceforge.net> 2008-01-25 04:05:20 ---
Oddly,
$ WINEDEBUG=trace+gdi make test
does not report any glibc error (0.9.53 source tree). Instead I see:
[...]
trace:gdi:GDI_ReleaseObj (0x1d8): leave 1
wine: Unhandled page fault on write access to 0x00000000 at address 0x601ae335
(thread 0009), starting debugger...
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code
(0x601ae335).
=>1 0x601ae335 cfree+0x75() in libc.so.6 (0x0034f548)
2 0x60b7ebdb _mesa_free+0x1d() in i915_dri.so (0x0034f558)
3 0x60c34716 _mesa_delete_program+0x26() in i915_dri.so (0x0034f578)
4 0x60c35d25 _mesa_DeletePrograms+0x131() in i915_dri.so (0x0034f5a8)
5 0x60ab030d glDeleteProgramsARB+0x31() in libgl.so.1 (0x0034f5c8)
6 0x64b6a9e8 IWineD3DImpl_FillGLCaps+0x8051(gl_info=0x64c05f4c)
[.../wine/dlls/wined3d/directx.c:448] in wined3d (0x0034f768)
7 0x64b6fda9 InitAdapters+0x1ee7() [.../wine/dlls/wined3d/directx.c:3097] in
wined3d (0x0034fb88)
I remember in the past (in a different context) already observing different
behaviour between using or not WINEDEBUG. How comes? What must one consider in
order not to interfere with program execution?
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