[Bug 14258] OpenGL performance improvement

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jul 2 21:46:24 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=14258


Stefan Dösinger <stefandoesinger at gmx.at> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |stefandoesinger at gmx.at
             Status|UNCONFIRMED                 |RESOLVED
         Resolution|                            |INVALID




--- Comment #1 from Stefan Dösinger <stefandoesinger at gmx.at>  2008-07-02 21:46:24 ---
If you test it on Windows you'll see that this issue occurs there as well. It
is not a bug in Wine. My brother sees the same problem on a Geforce 6600 card
on Windows.

Our opengl functions look like this:

void wine_glSomething(foo, bar) {
    glSomething(foo, bar);
}

This is needed for calling convention conversion. There's nothing improvable
about that. This code requires less than 1% CPU time, so it does not cause a
50fps -> 20 fps performance drop.

Closing bug as invalid since it is not a Wine bug.


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