[Bug 14258] OpenGL performance improvement
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Jul 2 21:46:24 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=14258
Stefan Dösinger <stefandoesinger at gmx.at> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stefandoesinger at gmx.at
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
--- Comment #1 from Stefan Dösinger <stefandoesinger at gmx.at> 2008-07-02 21:46:24 ---
If you test it on Windows you'll see that this issue occurs there as well. It
is not a bug in Wine. My brother sees the same problem on a Geforce 6600 card
on Windows.
Our opengl functions look like this:
void wine_glSomething(foo, bar) {
glSomething(foo, bar);
}
This is needed for calling convention conversion. There's nothing improvable
about that. This code requires less than 1% CPU time, so it does not cause a
50fps -> 20 fps performance drop.
Closing bug as invalid since it is not a Wine bug.
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