[Bug 12302] Lord of the Rings: Shadows of Angmar unplayable due to high lag

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jul 10 02:11:16 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=12302





--- Comment #54 from Daniel Santos <daniel.santos at pobox.com>  2008-07-10 02:11:16 ---
Yes, the "filterdupes" is a proposed idea and has not yet been written.

After further testing using my proposed hack, I'm actually finding it to work
significantly better than before, although there's still WAY too much traffic
that  does not consist of dupes.  I did change WS_LOTRO_HACK_BUF_LEN to 0x80
(128) to reduce the CPU hit.  Also, keep in mind that this is highly unrefined.
 For instance, the cache of packets should be sorted and then lookups should be
able to use an index, btree or something and bail out as soon as a difference
is discovered.  I believe that memcmp will compare every byte, etc.

None the less, when playing two accounts (on the same box) in areas that used
to be nearly impossible, I am still able to notice some minor ruberbanding, but
nothing like it used to be.  One area I can think of that's always been
especially bad is in the Shire, east of Brudgeford near and in the wolf camp. 
When I revisited this place yesterday, it was dramatically different.  This is
good because it proves this will work and it also provides an immediate
solution for those who don't mind altering their wine install :)


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