[Bug 14511] New: Discworld Noir: segfault crash regression upon startup

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jul 16 07:27:35 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=14511

           Summary: Discworld Noir: segfault crash regression upon startup
           Product: Wine
           Version: 1.1.1
          Platform: PC
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: ntdll
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: drakh at spamcop.net
                CC: jon_p_griffiths at yahoo.com


Discworld Noir crashes due to a segmentation fault upon attempting to run the
game. It will change screen resolution and black the screen, but fails before
displaying the "Loading" graphic. This is a regression, caused by the following
commit (assuming I did the regression test correctly):

1ad733e4e0a589bf2713121cf12c3cbf57799608 is first bad commit
commit 1ad733e4e0a589bf2713121cf12c3cbf57799608
Author: Jon Griffiths <jon_p_griffiths at yahoo.com>
Date:   Fri Jun 20 00:19:09 2008 -0700

    ntdll: Implement [Rtl]InitializeCriticalSectionEx.

:040000 040000 ec12af5b4d2ed0419484dbe1e93b5ccd07eca086
453f1ed108b3fad8f3e135ccd08f299866799033 M      dlls
:040000 040000 0b71251ecb6641f5300fcba465db355f7a9067aa
2ca394752d86bc84409c7076572fdcc28c1acfe4 M      include

Before this, it would load and let you start a new game, before crashing with
another segmentation fault after playing the intro. There is a report in the
AppDB that the game was fully playable with WINE 0.9.59, though I've been
unable to replicate that.


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