[Bug 14511] New: Discworld Noir: segfault crash regression upon startup
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Jul 16 07:27:35 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=14511
Summary: Discworld Noir: segfault crash regression upon startup
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs at winehq.org
ReportedBy: drakh at spamcop.net
CC: jon_p_griffiths at yahoo.com
Discworld Noir crashes due to a segmentation fault upon attempting to run the
game. It will change screen resolution and black the screen, but fails before
displaying the "Loading" graphic. This is a regression, caused by the following
commit (assuming I did the regression test correctly):
1ad733e4e0a589bf2713121cf12c3cbf57799608 is first bad commit
commit 1ad733e4e0a589bf2713121cf12c3cbf57799608
Author: Jon Griffiths <jon_p_griffiths at yahoo.com>
Date: Fri Jun 20 00:19:09 2008 -0700
ntdll: Implement [Rtl]InitializeCriticalSectionEx.
:040000 040000 ec12af5b4d2ed0419484dbe1e93b5ccd07eca086
453f1ed108b3fad8f3e135ccd08f299866799033 M dlls
:040000 040000 0b71251ecb6641f5300fcba465db355f7a9067aa
2ca394752d86bc84409c7076572fdcc28c1acfe4 M include
Before this, it would load and let you start a new game, before crashing with
another segmentation fault after playing the intro. There is a report in the
AppDB that the game was fully playable with WINE 0.9.59, though I've been
unable to replicate that.
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