[Bug 12302] Lord of the Rings: Shadows of Angmar unplayable due to high lag

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jul 17 04:34:36 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=12302


Florian Friedrich <friedrich at hooster.de> changed:

           What    |Removed                     |Added
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                 CC|                            |friedrich at hooster.de




--- Comment #72 from Florian Friedrich <friedrich at hooster.de>  2008-07-17 04:34:35 ---
(In reply to comment #71)
> In the API documentation for WSAGetLastError
> (http://msdn.microsoft.com/en-us/library/ms898741.aspx) you can read the
> following:
> "The return value indicates the error code for this thread's last Windows
> Sockets operation that failed"
> 
> If WSASendTo returns 0, then it did not fail, so a call to WSAGetLastError
> would be undefined (returning the last error of the last function that really
> failed). But it may be, that the Windows function resets the last error. But by
> contract, it would not have to do so, or is not even allowed to do so. 
> So, the error in the lotroclient would be, that it calls WSAGetLastError
> regardless of the result of the WSASendTo.
> 
> If the Windows function resets the last error on success, then of course the
> wine function should do this as well, although it would be wrong, according to
> the API documentation.
> 

Well, your documentation is for Windows CE (look at the bottom of the page).
Here is the documentation for Windows 95 to Windows Vista:
http://msdn.microsoft.com/en-us/library/ms741580(VS.85).aspx

And there you can find the following sentences: "If a function call's return
value indicates that error or other relevant data was returned in the error
code, WSAGetLastError should be called immediately. This is necessary because
some functions may reset the last extended error code to 0 if they succeed,
overwriting the extended error code returned by a previously failed function."


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